File Size: 16258 KB
Print Length: 896 pages
Publisher: CRC Press; 2 edition (August 6, 2009)
Publication Date: August 6, 2009
I have a few of small gripes with the book: the pseudocode contains a number of errors (e. g., an incorrect sign or off-by-one error), and the section on neural networks failed to fully convey how useless these really are. But on the whole, it was a great read, with real value on every page. If you're thinking of writing AI for any game, you should start with this guide., Comprehensive overview. Very useful to get going in the field, but quickly went over my head!, Very Very good book, it's a complete review for all alternatives to build an AI Engine for Games.
If you have to have a powerful introduction to AI and Games this book is actually a good start point., This book is an absolute masterpiece. It contains almost every simple and (surprisingly) almost every intricate AI concept used in modern games. For my own game, I was able to pick it up and read through several sections and already have an idea on what to do. The license to the source code is very liberal and quite impressive. The book is also exceedingly well crafted and can read like a novel... if you're not too careful. Spend some time. Take in the meaning of what and not only the bulk of them., I've been reading this book for a personal project for the last couple months, and is actually been everything I hoped it to be -- informative, detailed, and extremely helpful. I'd recommend this book to anybody who is looking to find out about AI programming, because I've never seen it busted down before with such love for the subject., Nice reading for a summer: )
I'm not willing to implement those, because I'm more focused on web and data analysis, but the techniques explained here in how to be a cheater the user are really great and can be applied in the way of thinking when you face an issue in your daily work tasks., This specific is a bible about AI. It cover all the techniques you can find in any modern videgame. All the technique emerged with a pseodo program code similar to python so it's easy to translate to python, c++, c# java. It a must for every game programmer in the AI area., Girl it is maybe the most comprehensive book for AI to start with. Even if you know one OOP vocabulary like C# it is a win win scenario since the examples there might be easily transferred.
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